
The main fuction is this, and all the smaller fuctions supports this process.Īnd because every software overwrites the same obj file, communicates through the some “channel”, the communication is not between two programs, rather whatever you want.

It basically saves out the active subtool’s active subdiv level to the C: emp folder. My solution is waay simliper, but this way a little bit more predictable. So yeah, it’s less then GoZ and a little bit more. So I started to work on my solution for the problem, and with times, it started to get many blendshape-helping functions. It did messed up my subtools sometimes, goes crazy if there is some accidental name-matching happening. Goz as far as I experienced, can be tricky.


I guess the main question here is, what’s the difference from GoZ? It’s a Zbrush/Maya/Max script package which makes it faster importing-exporting files between the programs, the creating blendshapes, editing geometries, etc.
